Anthard's Academy Version 2


|-------------Version 2 Update & Change Log-------------|

-:Major Changes:-

My patrons seem to most want to get the class registration day and first-class done so gonna try and do that. Other than that I need to focus on refining and fixing up a lot from the first update.

Since this is still an early concept of the game all spells will be available at start of new games.

Base model for player and npcs has been updated and added onto along with its first texture.

New areas started.

Some smexy.

-:General Changes:-

Players will no longer start with the Repello spell, in fact, they cant use their wand or in-game menu(grimoire) til they collect their wand and grimoire from the tutorial level.

Tutorial area.

System revamps.

-:Spells:-

+New Spell Added: Libidine: The lust spell

-Any creature hit with this will grow in lustful desire.

-At the moment the only creature affected is student npcs.

-:Items & Potions:-

Copper Coins Change: These will no longer be added to your inventory but instead will simply +1 to your overall currency count.

-:Locations & Scenes:-

+New Location Added: Tutorial

-A pretty basic tutorial on movement and stuffs.

+New Location Added: Great Hall

-This is where primary events and class registration takes place.

+New Location Added: Charms Classroom

-Class for learning charms like Repello.

+Scene Changed: Character Customization Screen

-Some added foresty aesthetics added.

-:Classes:-

+Charms 101: The class room is sorta there but nothing to it at the moment.

-:Days & Events:-

Day 0: Welcome to Anthards: A pretty simple day on which you wake up at this peculiar academy. First things first, pick up your wand and grimoire and get sorted into your house. Register and pick your classes to attend.

-:NPCs & Enemeis:-

+Unicorn Added: Added a pretty basic horny unicorn, because I've always wanted to jerk one-off, deal with it, :p

+Student Npcs:

-Student npcs will now have cocks that show their arousal levels, (flaccid, semi, and erect).

-Students will spawn in with a random amount of arousal, arousal will slowly increase over time. They also have some basic comments depending on their arousal levels they can randomly tell you about.

-Students will now spawn with random heights and muscle sizes.

-Students random chat system has been updated and streamlined.

-Get too horny and students will drop to their knees and masturbate!

-Once cum meter reaches full they'll cum a random amount of times from 1 to 10.

-:Assets:-

Additions

+Book Added: A basic item to read some in-game story via text passages, super basic ui.

+Pine Tree: Just a decorative plant for outside.

+Cum Rope: Essentially ripped and modified from the Bara Beach Bear game I did a while back I hope to improve this further for more sticky fun!.

+Tails have been re-rigged and physics remade for npcs and player.

Changes

+House Statues: The detection box when stepping on has been sized up.

+Stone Arches: These now have physics, so you won't be phasing through them anymore, XD

+Player/npc Base Model: The model has been updated to have digitigrade legs along with minor changes.

-:Systems:-

+Customization is now being saved and properly stored then loaded on player entity upon entry, this includes; Body Height and muscle size.

+Primary Notice System: Used to make text appears on the top of the screen for day transitions and other needed info, fades In and out.

+In game menu has been added onto.

+Main menu settings now have a working graphics quality drop menu.

+Book reading system added allowing for in-game lore and text reading.

-:Other Changes and Additions (Stuff That Doesn't Fit anywhere Else):-

+Player will keep wand active state between scenes, meaning if the player changes scenes with their wand out, it will remain out, same goes for if the scene is changed with the and not equipped the scene that'll be loaded will also, be unequipped.

+Sounds settings were being defaulted to 0 instead of 1, that should not be fixed.

+Sound Effect Volume will now apply to spells as before it wasn't except Repello.

+Primary spell will now load and save locally spells selected will show up upon resuming play.

-:Notes:-

+Charms classroom: Teacher upfront, students in bleachers, 3 anims for students for sitting, one student jerking off. The door at the end will open when a new spell is being taught, a passageway across from entry is for retaking old trials. Talk to the teacher to begin the lesson

-:Bugs & Issues:-

+Arch ways have had their stone arches fixed to block passing instead of phasing through.

+Texture tearing on genitals (white lines).

+Wonky fingertips rigging makes odd stretches.

+Cum rope physics need to be made less funky and..., buggy.

+Clean up animations.

-:To Be Added In The Future:-

+Zodiac inspired wand designs.

+More unique npcs like teachers and whatnot that are not randomized and have specialized interactions.

+More smexy!!!

+Some story.

-:ECT:-

+I think, way later on, once I get started on making a small village like Diagon Alley in Harry Potter I'll make the grimoire and wand be items you need to purchase at stores.

Files

AnthardsAcademy.zip 59 MB
Dec 28, 2020

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